GPU pro 360 guide to geometry manipulation

As simple as possible tessellation for interactive applications -- Rule-based geometry synthesis in real-time -- GPU-based NURBS geometry evaluation and rendering -- Polygonal-functional hybrids for computer animation and games -- Terrain and ocean rendering with hardware tessellation -- Practical a...

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Bibliographic Details
Other Involved Persons: Engel, Wolfgang F. (Editor)
Format: Book
Published: Boca Raton London New York : CRC Press, Taylor & Francis Group [2018]
Series:An A K Peters book
Item Description:Includes bibliographical references.
Physical Description:xv, 325 Seiten Illustrationen
Further Information:Inhaltsverzeichnis
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Ilmenau University Library, Location 53

(Central Library Leibnizbau Intermediate Storey)

Holdings details from Universit├Ątsbibliothek Ilmenau, Standort 53
Shelf Mark: 53:INF ST 326 G59 E57 P9
Availability: Available - Please take from location.

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